AI Insights · Timothy · October 2021
Top 5 Business Games on Android in Oceania Q3 2021
Analyzing the performance of the top 5 business games on the Android platform in Oceania for Q3 2021, including metrics for downloads, revenue, and active users.
During the third quarter of 2021, the top 5 business games on the Android platform in Oceania showcased varying trends in downloads, revenue, and active user metrics. Here’s a detailed look at their performance:
Fidget Trading 3D Fidget Toys from MagicLab saw a significant spike in weekly downloads, peaking at approximately 40.8K in mid-July. However, this was followed by a steady decline, ending the quarter with around 1.1K downloads. The app's weekly active users mirrored this trend, starting strong at 51.2K in July but gradually decreasing to 4K by the end of September.
Trading Master 3D - Fidget Pop by Panteon also experienced an initial surge in weekly downloads, reaching 28.9K in early July. This number dropped significantly to around 266 by the end of September. Weekly active users for this app followed a similar pattern, beginning at 30.9K but declining to 2.2K over the quarter. Revenue peaked at $30 in mid-July but was negligible for the remainder of the quarter.
Idle Lumber Empire from AppQuantum had a more stable performance with weekly downloads ranging from 6.5K at the beginning of the quarter to 5.3K by the end. The app's weekly revenue peaked at $7K in mid-July and gradually decreased to $2.8K by late September. Active users fluctuated, with notable peaks of 12.3K in late June and 9.5K at the end of September.
Bid Wars 2: Business Simulator by By Aliens L.L.C - F.Z maintained a steady download rate, starting at 6.5K and ending at 1.8K. Weekly revenue showed a declining trend, starting at $4.6K and ending at $2.4K. Active users decreased from 19.8K in late June to 7.9K by the end of September, indicating a gradual decline in engagement.
Happy Grave from Mo Games Pro demonstrated a unique trend with a peak in weekly downloads at 7.7K in late August, followed by a decline to 1.9K by the end of September. The app’s weekly revenue peaked at $170 in late August and remained relatively stable around $100 towards the end of the quarter. Active users saw a significant rise, starting from 1.2K in mid-August and peaking at 15.2K at the end of August, before stabilizing at around 12.8K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.